In a similar way to early Warhammer 40k: Dawn of War entries, engagements don’t feel forced due to bad map design, but more from a natural admiration of a certain spot. It’s not a unique take on the genre, but certainly, one that works and is respected, with good reason. Never comfortable, always on the edge…how it should be.īuilding bases, defending areas, capturing resource nodes, and supplies dotted around maps. That feeling of playing an underpowered undermined and under threat nation is wonderfully crafted. It’s rare an RTS can nail such visceral moments of panic in such a short space of time, but Iron Harvest manages it repeatedly. Within an hour or so, I was on the frontline holding off waves of enemies, maintaining my Mechs, switching unit roles, and demolishing enemy cover. The missions on offer do a fair job of introducing the core of Iron Harvest, avoiding the feeling they’re glorified tutorials. It’s a typical tale that has enough varied beats to stay interesting, mostly due to the supporting cast and Anna’s war bear Wojtek. Falling into the leadership of the resistance opposing the Rusviet threat, she conducts a number of guerrilla campaigns in the name of freedom and family. Polania’s section comes from the point of view of Anna Kos, a woman caught up directly in the post-war struggles. Clear reflections of Poland’s actual history are present in parts, but the sci-fi twist allows for plenty of room to create bubbles of narrative that go beyond glue to stick the missions together. Excitement moves to fascination upon playing Polania, a nation caught between two superpowers. While the population desperately tries to rebuild their lives, tensions still simmer…and a new threat emerges.Īdmittedly, going into the preview build prompted excitement purely from the concept of playing a game in a less covered period of history, even with a sci-fi twist. Europe struggles through a healing process brought on after years of playing host to battle, artillery bombardment, and mechanized combat. Taking place in an alternative 1920s timeline, the Great War has left nations on the brink. In steps Iron Harvest, a game that wears its influences on its sleeve, while keeping a bold stance on narrative and setting. Those days have long since gone, with the genre now scarcely finding representation in a world of the overblown cinematic, low-skill ceiling, games meant to consume and not master. For a long stretch of time, every year would usher in a new classic that moved the genre into a new direction or perfected pre-existing elements. Real-Time Strategies were once a powerhouse of the game’s industry.
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